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| Criterion | ![]() UX Research User Interviews | ![]() UX Research Empathy Mapping | ![]() Domain Modeling EventStorming | ![]() Knowledge Modeling Event Modeling |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. | Event Modeling connects business workflows with commands, events, and views into one coherent mental model. It helps design behavior, UI, and technical slices from the same underlying logic. |
Complexitydifferent | Low | Low | Medium | Medium |
Timedifferent | 30–60 min per interview | 30–60 min | 2-8 h | 2-6 h |
Participantsdifferent | 1 participant per interview | 4-8 | 5-12 | 2-8 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | Interview Notes, Themes, Insight Summary | Empathy Map, Assumptions List, Research Gaps | Event Timeline, Ubiquitous Language, Boundaries, Open Questions | Event Model, UI Flow, Commands, Read Models |
Tagsno overlap | QualitativeResearchCustomerDiscovery | SynthesisQualitativeWorkshop | Domain-Driven DesignEventsDiscoveryWorkshop | EventsBlueprintDomain-Driven DesignBehavior |



