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| Criterion | ![]() UX Research User Interviews | ![]() Innovation Design Sprint | ![]() UX Research Personas | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When target groups stay too vague and teams talk about the same people differently, personas create a shared, solid picture of usage. Condensed profiles make needs, contexts, and differences tangible enough for decisions. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Low | High | Medium | High |
Timedifferent | 30–60 min per interview | 4-5 Tage | 1-3 Tage | 1 Tag bis mehrere Wochen |
Participantsdifferent | 1 participant per interview | 5-8 | Internes Team | 4-10 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Interview Notes, Themes, Insight Summary | Prototype, Test Findings, Decision Rationale | Persona Profiles, Needs Summary, Scenario Notes | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | QualitativeResearchCustomerDiscovery | Design sprintPrototypeValidationInnovation | ResearchCustomerSynthesis | InnovationPrototypeResearch |



