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| Criterion | ![]() UX Research User Interviews | ![]() Agile Acceptance Criteria Workshop | ![]() Product Discovery Opportunity Interview | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When a story needs clear checkpoints before implementation, it sharpens expectation and scope together. It sorts work by value, risk, and delivery ability. The result is captured as Acceptance Criteria and a Story Update. | When opportunities are still hidden behind signals of need, it structures conversations around needs and obstacles. It looks for patterns that lead to new product opportunities. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 30–60 min per interview | 20-40 min pro Story | 30-60 min je Interview | 30-60 min |
Participantsdifferent | 1 participant per interview | 3-6 | 5-12 Interviews | 3-7 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Interview Notes, Themes, Insight Summary | Acceptance Criteria, Story Update | Interview Notes, Opportunity Themes, Customer Quotes | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | QualitativeResearchCustomerDiscovery | AgileRequirementsRefinementBehavior-Driven Development | DiscoveryInterviewsOpportunityCustomer | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



