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Criterion
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Purposedifferent
When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.
Complexitydifferent
LowHighLowLow
Timedifferent
30–60 min per interview1-4 Wochen1-5 Tage25-40 min
Participantsdifferent
1 participant per interview1-6Nutzertraffic1-5
Formatdifferent
Workshop + asyncAsyncAsyncWorkshop + async
Outputdifferent
Interview Notes, Themes, Insight SummaryExperiment results, Decision log, Learning summaryInterest Metrics, Conversion Signal, Learning NoteLearning Card with evidence and next action
Tagsno overlap
QualitativeResearchCustomerDiscovery
ExperimentsGrowthAnalyticsValidation
ValidationExperimentsDemandGrowth
ExperimentsValidationDiscoveryLearning
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