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| Criterion | ![]() UX Research Usability Testing | ![]() Product Discovery Wizard of Oz Test | ![]() Innovation Design Sprint | ![]() Product Discovery Solution Interview |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. |
Complexitydifferent | Medium | High | High | Medium |
Timedifferent | 1-2 h je Session | 2-10 Tage | 4-5 Tage | 30-60 min je Interview |
Participantsdifferent | Based on research question | 5-20 Nutzer | 5-8 | 5-10 Interviews |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Prototype Learnings, Manual Effort Notes, Risk List | Prototype, Test Findings, Decision Rationale | Solution Feedback, Objection List, Validation Notes |
Tags2 shared | ValidationUXPrototype | PrototypeValidationMVP | Design sprintPrototypeValidationInnovation | ValidationInterviewsPrototype |



