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| Criterion | ![]() UX Research Usability Testing | ![]() UX Research User Interviews | ![]() Product Discovery Learning Card | ![]() Product Discovery MVP Test Matrix |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. |
Complexitydifferent | Medium | Low | Low | Medium |
Timedifferent | 1-2 h je Session | 30–60 min per interview | 25-40 min | 45-75 min |
Participantsdifferent | Based on research question | 1 participant per interview | 1-5 | 2-8 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Interview Notes, Themes, Insight Summary | Learning Card with evidence and next action | Test Matrix, Test Plan |
Tagsno overlap | ValidationUXPrototype | QualitativeResearchCustomerDiscovery | ExperimentsValidationDiscoveryLearning | ExperimentsValidationDiscoveryOptions |



