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| Criterion | ![]() UX Research Usability Testing | ![]() UX Research User Interviews | ![]() Innovation Design Thinking | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | High | Low |
Timedifferent | 1-2 h je Session | 30–60 min per interview | 1 Tag bis mehrere Wochen | 30-60 min |
Participantsdifferent | Based on research question | 1 participant per interview | 4-10 | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Interview Notes, Themes, Insight Summary | Problem Statement, Prototype, Test Learnings | Completed Experiment Canvas, Success Metric |
Tagsno overlap | ValidationUXPrototype | QualitativeResearchCustomerDiscovery | InnovationPrototypeResearch | ExperimentsValidationDiscoveryHypothesis |



