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| Criterion | ![]() UX Research Usability Testing | ![]() UX Research Tree Testing | ![]() Product Discovery Wizard of Oz Test | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Medium | Medium | High | Low |
Timedifferent | 1-2 h je Session | 1-2 Tage | 2-10 Tage | 1-2 Tage |
Participantsdifferent | Based on research question | Based on research question | 5-20 Nutzer | 10-30 |
Formatdifferent | Workshop + async | Async | Workshop + async | Async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Findability Metrics, Path Analysis, Revised IA | Prototype Learnings, Manual Effort Notes, Risk List | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | ValidationUXPrototype | Information architectureNavigationFindability | PrototypeValidationMVP | UXNavigationFindabilityValidation |



