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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumMediumMediumLow
Timedifferent
1-2 h je Session1-2 Tage1-5 Tage1-2 Tage
Participantsdifferent
Based on research questionBased on research questionNutzertraffic10-30
Formatdifferent
Workshop + asyncAsyncAsyncAsync
Outputdifferent
Usability Issues, Severity List, RecommendationsFindability Metrics, Path Analysis, Revised IAClick Data, Interest Signal, Learning DecisionClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
ValidationUXPrototype
Information architectureNavigationFindability
ValidationExperimentsDemandDiscovery
UXNavigationFindabilityValidation
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