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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Architecture Communication Canvas method illustration showing its working structure
Architecture
Architecture Communication Canvas
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumMediumMediumLow
Timedifferent
1-2 h je Session1-2 Tage60-120 min1-2 Tage
Participantsdifferent
Based on research questionBased on research question2-810-30
Formatdifferent
Workshop + asyncAsyncWorkshop + asyncAsync
Outputdifferent
Usability Issues, Severity List, RecommendationsFindability Metrics, Path Analysis, Revised IACommunication Canvas, Stakeholder Messages, Architecture Communication PlanClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
ValidationUXPrototype
Information architectureNavigationFindability
ArchitectureCommunicationStakeholdersCanvas
UXNavigationFindabilityValidation
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