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| Criterion | ![]() UX Research Usability Testing | ![]() Product Discovery Solution Interview | ![]() Product Discovery Learning Card | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Medium | Medium | Low | Medium |
Timedifferent | 1-2 h je Session | 30-60 min je Interview | 25-40 min | 1-5 Tage |
Participantsdifferent | Based on research question | 5-10 Interviews | 1-5 | Nutzertraffic |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Solution Feedback, Objection List, Validation Notes | Learning Card with evidence and next action | Click Data, Interest Signal, Learning Decision |
Tags1 shared | ValidationUXPrototype | ValidationInterviewsPrototype | ExperimentsValidationDiscoveryLearning | ValidationExperimentsDemandDiscovery |



