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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.
Complexitydifferent
MediumLowHighLow
Timedifferent
1-2 h je Session1-5 Tage1-4 Wochen30-60 min
Participantsdifferent
Based on research questionNutzertraffic1-61-5
Formatdifferent
Workshop + asyncAsyncAsyncWorkshop + async
Outputdifferent
Usability Issues, Severity List, RecommendationsInterest Metrics, Conversion Signal, Learning NoteExperiment results, Decision log, Learning summaryCompleted Experiment Canvas, Success Metric
Tags1 shared
ValidationUXPrototype
ValidationExperimentsDemandGrowth
ExperimentsGrowthAnalyticsValidation
ExperimentsValidationDiscoveryHypothesis
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