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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration of Pretotyping with its method-specific working model.
Product Discovery
Pretotyping
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.Pretotyping clarifies whether a customer problem and solution idea create enough real demand. It separates problem, assumption, solution, and evidence, and captures the result as a pretotyping sketch, test setup, and conversion data.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
MediumLowLowMedium
Timedifferent
1-2 h je SessionStunden bis wenige Tage1-2 Tage1-5 Tage
Participantsdifferent
Based on research question1-410-30Nutzertraffic
Formatdifferent
Workshop + asyncWorkshop + asyncAsyncAsync
Outputdifferent
Usability Issues, Severity List, RecommendationsPretotyping sketch, Test setup, Conversion data, Go or no-go decisionClick Heatmap, Success Rate, Design RecommendationsClick Data, Interest Signal, Learning Decision
Tags1 shared
ValidationUXPrototype
ValidationDemandMVP
UXNavigationFindabilityValidation
ValidationExperimentsDemandDiscovery
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