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| Criterion | ![]() UX Research Usability Testing | ![]() Product Discovery Learning Card | ![]() Product Discovery Test Card | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 h je Session | 25-40 min | 20-35 min | 30-60 min |
Participantsdifferent | Based on research question | 1-5 | 1-5 | 1-5 |
Formatsame | Workshop + async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Learning Card with evidence and next action | Test Card with a pre-set threshold | Completed Experiment Canvas, Success Metric |
Tags1 shared | ValidationUXPrototype | ExperimentsValidationDiscoveryLearning | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryHypothesis |



