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| Criterion | ![]() UX Research Usability Testing | ![]() Product Discovery Learning Card | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Smoke Test |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-2 h je Session | 25-40 min | 1-5 Tage | 1-5 Tage |
Participantsdifferent | Based on research question | 1-5 | Nutzertraffic | Nutzertraffic |
Formatdifferent | Workshop + async | Workshop + async | Async | Async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Learning Card with evidence and next action | Click Data, Interest Signal, Learning Decision | Interest Metrics, Conversion Signal, Learning Note |
Tags1 shared | ValidationUXPrototype | ExperimentsValidationDiscoveryLearning | ValidationExperimentsDemandDiscovery | ValidationExperimentsDemandGrowth |



