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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Lean Startup | ![]() Product Discovery Smoke Test | ![]() Growth A/B Testing |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For uncertain business assumptions, the method forces the idea into contact with real market reactions early. It separates wishful picture, assumption, and observable behavior, so that learning becomes faster than planning. This translates uncertainty into measurable insight. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | Medium | Medium | Low | High |
Timedifferent | 1-2 h je Session | Wochen bis Monate je Lernzyklus | 1-5 Tage | 1-4 Wochen |
Participantsdifferent | Based on research question | 2-8 | Nutzertraffic | 1-6 |
Formatdifferent | Workshop + async | Workshop + async | Async | Async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Hypothesis list, MVPs, Learning reports, Pivot or persevere decision | Interest Metrics, Conversion Signal, Learning Note | Experiment results, Decision log, Learning summary |
Tags1 shared | ValidationUXPrototype | LeanStartupValidationMVP | ValidationExperimentsDemandGrowth | ExperimentsGrowthAnalyticsValidation |



