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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Lean Startup | ![]() UX Research First-click Testing | ![]() Product Strategy Lean Canvas |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For uncertain business assumptions, the method forces the idea into contact with real market reactions early. It separates wishful picture, assumption, and observable behavior, so that learning becomes faster than planning. This translates uncertainty into measurable insight. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When an early product bet still has too many open points, it brings target group, problem, and assumptions into a single view. It condenses the idea so core risks become nameable. |
Complexitydifferent | Medium | Medium | Low | Medium |
Timedifferent | 1-2 h je Session | Wochen bis Monate je Lernzyklus | 1-2 Tage | 45-90 min |
Participantsdifferent | Based on research question | 2-8 | 10-30 | 1-6 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Hypothesis list, MVPs, Learning reports, Pivot or persevere decision | Click Heatmap, Success Rate, Design Recommendations | Lean Canvas, Core Assumptions, Experiment Backlog |
Tagsno overlap | ValidationUXPrototype | LeanStartupValidationMVP | UXNavigationFindabilityValidation | StartupLeanAssumptionsBusiness model |



