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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Lean Startup | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Test Card |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For uncertain business assumptions, the method forces the idea into contact with real market reactions early. It separates wishful picture, assumption, and observable behavior, so that learning becomes faster than planning. This translates uncertainty into measurable insight. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-2 h je Session | Wochen bis Monate je Lernzyklus | 30-60 min | 20-35 min |
Participantsdifferent | Based on research question | 2-8 | 1-5 | 1-5 |
Formatsame | Workshop + async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Hypothesis list, MVPs, Learning reports, Pivot or persevere decision | Completed Experiment Canvas, Success Metric | Test Card with a pre-set threshold |
Tags1 shared | ValidationUXPrototype | LeanStartupValidationMVP | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryHypothesis |



