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| Criterion | ![]() UX Research Usability Testing | ![]() Business Strategy 5-Minuten VC-Check | ![]() Growth A/B Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | The 5-Minute VC Check clarifies opportunities and strategic options at the earliest idea stage. It compares problem quality, customer willingness to pay, alternatives, differentiation, and market potential, and captures the result as a VC-check note, go/sharpen/park decision, and risk list. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | High | Low |
Timedifferent | 1-2 h je Session | 5-15 min | 1-4 Wochen | 30-60 min |
Participantsdifferent | Based on research question | 1-5 | 1-6 | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | VC-check note, Go/sharpen/park decision, Risk and assumption list, Next validation step | Experiment results, Decision log, Learning summary | Completed Experiment Canvas, Success Metric |
Tags1 shared | ValidationUXPrototype | StartupValidationCompetition | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis |



