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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Wizard of Oz Test
Product Discovery
Wizard of Oz Test
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.
Complexitydifferent
MediumLowHighMedium
Timedifferent
1-2 h je Session1-2 Tage2-10 Tage1-2 Tage
Participantsdifferent
Based on research question10-305-20 NutzerBased on research question
Formatdifferent
Workshop + asyncAsyncWorkshop + asyncAsync
Outputdifferent
Usability Issues, Severity List, RecommendationsClick Heatmap, Success Rate, Design RecommendationsPrototype Learnings, Manual Effort Notes, Risk ListFindability Metrics, Path Analysis, Revised IA
Tagsno overlap
ValidationUXPrototype
UXNavigationFindabilityValidation
PrototypeValidationMVP
Information architectureNavigationFindability
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