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| Criterion | ![]() UX Research Usability Testing | ![]() UX Research First-click Testing | ![]() Product Discovery Test Card | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 h je Session | 1-2 Tage | 20-35 min | 25-40 min |
Participantsdifferent | Based on research question | 10-30 | 1-5 | 1-5 |
Formatdifferent | Workshop + async | Async | Workshop + async | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Click Heatmap, Success Rate, Design Recommendations | Test Card with a pre-set threshold | Learning Card with evidence and next action |
Tags1 shared | ValidationUXPrototype | UXNavigationFindabilityValidation | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryLearning |



