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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Paper illustration of MVP Test Matrix with a method-specific labelled workspace.
Product Discovery
MVP Test Matrix
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan.
Complexitydifferent
MediumLowMediumMedium
Timedifferent
1-2 h je Session1-2 Tage1-5 Tage45-75 min
Participantsdifferent
Based on research question10-30Nutzertraffic2-8
Formatdifferent
Workshop + asyncAsyncAsyncWorkshop
Outputdifferent
Usability Issues, Severity List, RecommendationsClick Heatmap, Success Rate, Design RecommendationsClick Data, Interest Signal, Learning DecisionTest Matrix, Test Plan
Tags1 shared
ValidationUXPrototype
UXNavigationFindabilityValidation
ValidationExperimentsDemandDiscovery
ExperimentsValidationDiscoveryOptions
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