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| Criterion | ![]() UX Research Usability Testing | ![]() UX Research Empathy Mapping | ![]() Product Discovery Problem Interview | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 1-2 h je Session | 30–60 min | 30-60 min je Interview | 4-5 Tage |
Participantsdifferent | Based on research question | 4-8 | 5-12 Interviews | 5-8 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Empathy Map, Assumptions List, Research Gaps | Problem Evidence, Risk Notes, Customer Segments | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | ValidationUXPrototype | SynthesisQualitativeWorkshop | DiscoveryInterviewsValidation | Design sprintPrototypeValidationInnovation |



