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| Criterion | ![]() UX Research Usability Testing | ![]() UX Research Empathy Mapping | ![]() Domain Modeling EventStorming | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 1-2 h je Session | 30–60 min | 2-8 h | 4-5 Tage |
Participantsdifferent | Based on research question | 4-8 | 5-12 | 5-8 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Empathy Map, Assumptions List, Research Gaps | Event Timeline, Ubiquitous Language, Boundaries, Open Questions | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | ValidationUXPrototype | SynthesisQualitativeWorkshop | Domain-Driven DesignEventsDiscoveryWorkshop | Design sprintPrototypeValidationInnovation |



