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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Design Thinking | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Test Card |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. |
Complexitydifferent | Medium | High | Low | Low |
Timedifferent | 1-2 h je Session | 1 Tag bis mehrere Wochen | 30-60 min | 20-35 min |
Participantsdifferent | Based on research question | 4-10 | 1-5 | 1-5 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Problem Statement, Prototype, Test Learnings | Completed Experiment Canvas, Success Metric | Test Card with a pre-set threshold |
Tagsno overlap | ValidationUXPrototype | InnovationPrototypeResearch | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryHypothesis |



