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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Design Sprint | ![]() Facilitation Decision Jam | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Medium | High | Low | High |
Timedifferent | 1-2 h je Session | 4-5 Tage | 60-90 min | 1 Tag bis mehrere Wochen |
Participantsdifferent | Based on research question | 5-8 | 4-10 | 4-10 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Prototype, Test Findings, Decision Rationale | Problem Cluster, Prioritized Challenge, Experiment | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | ValidationUXPrototype | Design sprintPrototypeValidationInnovation | FacilitationDecisionProblem solvingWorkshop | InnovationPrototypeResearch |



