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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Design Sprint | ![]() Growth A/B Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | High | High | Low |
Timedifferent | 1-2 h je Session | 4-5 Tage | 1-4 Wochen | 30-60 min |
Participantsdifferent | Based on research question | 5-8 | 1-6 | 1-5 |
Formatdifferent | Workshop + async | Workshop | Async | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Prototype, Test Findings, Decision Rationale | Experiment results, Decision log, Learning summary | Completed Experiment Canvas, Success Metric |
Tags1 shared | ValidationUXPrototype | Design sprintPrototypeValidationInnovation | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis |



