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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Design Charrette | ![]() Innovation Contradiction Analysis | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Medium | Medium | High |
Timedifferent | 1-2 h je Session | Halber Tag bis mehrere Tage | 60-120 min | 4-5 Tage |
Participantsdifferent | Based on research question | 10-50 | 2-8 | 5-8 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Contradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | ValidationUXPrototype | BrainstormingWorkshopCollaborationIdeation | ContradictionsInnovationProblem solving | Design sprintPrototypeValidationInnovation |



