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| Criterion | ![]() UX Research Usability Testing | ![]() Product Discovery Concierge MVP | ![]() Product Discovery MVP Test Matrix | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 1-2 h je Session | 1-4 Wochen | 45-75 min | 25-40 min |
Participantsdifferent | Based on research question | 3-10 Kunden | 2-8 | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Concierge Learnings, Service Blueprint, MVP Risks | Test Matrix, Test Plan | Learning Card with evidence and next action |
Tags1 shared | ValidationUXPrototype | MVPValidationServiceDiscovery | ExperimentsValidationDiscoveryOptions | ExperimentsValidationDiscoveryLearning |



