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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration of a calm four-quadrant Assumption Map with hypothesis cards and emphasis on important assumptions with little evidence.
Product Discovery
Assumption Mapping
Architecture Communication Canvas method illustration showing its working structure
Architecture
Architecture Communication Canvas
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first.The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.
Complexitydifferent
MediumMediumMediumHigh
Timedifferent
1-2 h je Session45-60 min60-120 min1-4 Wochen
Participantsdifferent
Based on research question2-82-81-6
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop + asyncAsync
Outputdifferent
Usability Issues, Severity List, RecommendationsAssumption map, Test backlog, Risk rankingCommunication Canvas, Stakeholder Messages, Architecture Communication PlanExperiment results, Decision log, Learning summary
Tagsno overlap
ValidationUXPrototype
AssumptionsRiskExperimentsValidation
ArchitectureCommunicationStakeholdersCanvas
ExperimentsGrowthAnalyticsValidation
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