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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
MediumHighLowMedium
Timedifferent
1-2 h je Session1-4 Wochen1-5 Tage1-5 Tage
Participantsdifferent
Based on research question1-6NutzertrafficNutzertraffic
Formatdifferent
Workshop + asyncAsyncAsyncAsync
Outputdifferent
Usability Issues, Severity List, RecommendationsExperiment results, Decision log, Learning summaryInterest Metrics, Conversion Signal, Learning NoteClick Data, Interest Signal, Learning Decision
Tags1 shared
ValidationUXPrototype
ExperimentsGrowthAnalyticsValidation
ValidationExperimentsDemandGrowth
ValidationExperimentsDemandDiscovery
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