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| Criterion | ![]() UX Research Usability Testing | ![]() Growth A/B Testing | ![]() UX Research Empathy Mapping | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | High | Low | High |
Timedifferent | 1-2 h je Session | 1-4 Wochen | 30–60 min | 4-5 Tage |
Participantsdifferent | Based on research question | 1-6 | 4-8 | 5-8 |
Formatdifferent | Workshop + async | Async | Workshop | Workshop |
Outputdifferent | Usability Issues, Severity List, Recommendations | Experiment results, Decision log, Learning summary | Empathy Map, Assumptions List, Research Gaps | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | ValidationUXPrototype | ExperimentsGrowthAnalyticsValidation | SynthesisQualitativeWorkshop | Design sprintPrototypeValidationInnovation |



