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| Criterion | ![]() Innovation TRIZ | ![]() UX Research Surveys | ![]() Innovation SCAMPER |
|---|---|---|---|
Purposedifferent | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal. | For an existing solution under pressure to change, the method deliberately opens space for systematic variants. It directs attention to rebuilding, combining, and repurposing rather than only new basic ideas. This produces concrete evolution paths for products, offerings, or workflows. |
Complexitydifferent | High | Medium | Low |
Timedifferent | 1-4 h | 3-14 Tage | 30-60 min |
Participantsdifferent | 2-8 | 50+ | 2-10 |
Formatdifferent | Workshop + async | Async | Workshop |
Outputdifferent | Contradiction Statement, Inventive Principles, Solution Concepts | Survey Results, Charts, Segment Insights | SCAMPER Idea List, Concept Shortlist, Variation Notes |
Tagsno overlap | InnovationProblem solvingContradictionsCreativity | QuantitativeResearchValidation | BrainstormingIdeationCreativityReframingInnovation |
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