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| Criterion | ![]() UX Research Tree Testing | ![]() UX Research User Interviews | ![]() UX Research First-click Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 Tage | 30–60 min per interview | 1-2 Tage | 30-60 min |
Participantsdifferent | Based on research question | 1 participant per interview | 10-30 | 1-5 |
Formatdifferent | Async | Workshop + async | Async | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Interview Notes, Themes, Insight Summary | Click Heatmap, Success Rate, Design Recommendations | Completed Experiment Canvas, Success Metric |
Tagsno overlap | Information architectureNavigationFindability | QualitativeResearchCustomerDiscovery | UXNavigationFindabilityValidation | ExperimentsValidationDiscoveryHypothesis |



