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| Criterion | ![]() UX Research Tree Testing | ![]() Product Discovery Problem Interview | ![]() Product Discovery MVP Test Matrix | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 1-2 Tage | 30-60 min je Interview | 45-75 min | 25-40 min |
Participantsdifferent | Based on research question | 5-12 Interviews | 2-8 | 1-5 |
Formatdifferent | Async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Problem Evidence, Risk Notes, Customer Segments | Test Matrix, Test Plan | Learning Card with evidence and next action |
Tagsno overlap | Information architectureNavigationFindability | DiscoveryInterviewsValidation | ExperimentsValidationDiscoveryOptions | ExperimentsValidationDiscoveryLearning |



