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Criterion
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of Pretotyping with its method-specific working model.
Product Discovery
Pretotyping
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.Pretotyping clarifies whether a customer problem and solution idea create enough real demand. It separates problem, assumption, solution, and evidence, and captures the result as a pretotyping sketch, test setup, and conversion data.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumLowHighLow
Timedifferent
1-2 TageStunden bis wenige Tage1-4 Wochen1-2 Tage
Participantsdifferent
Based on research question1-41-610-30
Formatdifferent
AsyncWorkshop + asyncAsyncAsync
Outputdifferent
Findability Metrics, Path Analysis, Revised IAPretotyping sketch, Test setup, Conversion data, Go or no-go decisionExperiment results, Decision log, Learning summaryClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
Information architectureNavigationFindability
ValidationDemandMVP
ExperimentsGrowthAnalyticsValidation
UXNavigationFindabilityValidation
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