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| Criterion | ![]() UX Research Tree Testing | ![]() Facilitation Mind Mapping | ![]() UX Research Usability Testing | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When a topic is still unclear and too many thoughts surface at once, Mind Mapping creates an open surface for ordering them. It makes connections, subtopics, and starting points visible without fixing them too early. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 1-2 Tage | 15-45 min | 1-2 h je Session | 4-5 Tage |
Participantsdifferent | Based on research question | 1-10 | Based on research question | 5-8 |
Formatdifferent | Async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Mind Map, Topic Clusters, Open Questions | Usability Issues, Severity List, Recommendations | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | Information architectureNavigationFindability | BrainstormingIdeasMappingStructureFacilitation | ValidationUXPrototype | Design sprintPrototypeValidationInnovation |



