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| Criterion | ![]() UX Research Tree Testing | ![]() UX Research First-click Testing | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 Tage | 1-2 Tage | 30-60 min | 25-40 min |
Participantsdifferent | Based on research question | 10-30 | 1-5 | 1-5 |
Formatdifferent | Async | Async | Workshop + async | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Click Heatmap, Success Rate, Design Recommendations | Completed Experiment Canvas, Success Metric | Learning Card with evidence and next action |
Tagsno overlap | Information architectureNavigationFindability | UXNavigationFindabilityValidation | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryLearning |



