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Criterion
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumMediumHighLow
Timedifferent
1-2 Tage1-5 Tage1-4 Wochen1-2 Tage
Participantsdifferent
Based on research questionNutzertraffic1-610-30
Formatsame
AsyncAsyncAsyncAsync
Outputdifferent
Findability Metrics, Path Analysis, Revised IAClick Data, Interest Signal, Learning DecisionExperiment results, Decision log, Learning summaryClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
Information architectureNavigationFindability
ValidationExperimentsDemandDiscovery
ExperimentsGrowthAnalyticsValidation
UXNavigationFindabilityValidation
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