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| Criterion | ![]() UX Research Tree Testing | ![]() Innovation Crazy 8s | ![]() UX Research First-click Testing | ![]() Innovation Rapid Ideation |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a decision needs to be prepared quickly, the method generates many solution-close variants in a short time. It deliberately relies on pace to undercut self-censorship and perfectionism. This quickly produces a usable field for prioritization and further work. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 1-2 Tage | 8-15 min | 1-2 Tage | 5-20 min |
Participantsdifferent | Based on research question | 1-10 | 10-30 | 1-20 |
Formatdifferent | Async | Workshop | Async | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Sketch Set, Idea Shortlist, Direction Options | Click Heatmap, Success Rate, Design Recommendations | Ideenpool, Roh-Shortlist, Cluster |
Tagsno overlap | Information architectureNavigationFindability | BrainstormingSketchingSpeedDivergenceDesign sprint | UXNavigationFindabilityValidation | BrainstormingIdeationDivergenceSpeed |



