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Criterion
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of an eight-panel idea sheet with varied sketches beside a timer set to eight minutes.
Innovation
Crazy 8s
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Purposedifferent
When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.
Complexitydifferent
MediumLowLowHigh
Timedifferent
1-2 Tage8-15 min1-2 Tage4-5 Tage
Participantsdifferent
Based on research question1-1010-305-8
Formatdifferent
AsyncWorkshopAsyncWorkshop
Outputdifferent
Findability Metrics, Path Analysis, Revised IASketch Set, Idea Shortlist, Direction OptionsClick Heatmap, Success Rate, Design RecommendationsPrototype, Test Findings, Decision Rationale
Tagsno overlap
Information architectureNavigationFindability
BrainstormingSketchingSpeedDivergenceDesign sprint
UXNavigationFindabilityValidation
Design sprintPrototypeValidationInnovation
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