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| Criterion | ![]() UX Research Tree Testing | ![]() Innovation Crazy 8s | ![]() UX Research First-click Testing | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Low | Low | High |
Timedifferent | 1-2 Tage | 8-15 min | 1-2 Tage | 4-5 Tage |
Participantsdifferent | Based on research question | 1-10 | 10-30 | 5-8 |
Formatdifferent | Async | Workshop | Async | Workshop |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Sketch Set, Idea Shortlist, Direction Options | Click Heatmap, Success Rate, Design Recommendations | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | Information architectureNavigationFindability | BrainstormingSketchingSpeedDivergenceDesign sprint | UXNavigationFindabilityValidation | Design sprintPrototypeValidationInnovation |



