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| Criterion | ![]() UX Research Tree Testing | ![]() Product Discovery Context Canvas | ![]() Product Discovery Solution Interview | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When an environment of users, systems, and constraints is hard to grasp, it puts the context compactly on the table. It creates a clear reading of influence, boundary, and dependency. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Medium | Low | Medium | High |
Timedifferent | 1-2 Tage | 45-90 min | 30-60 min je Interview | 4-5 Tage |
Participantsdifferent | Based on research question | 3-10 | 5-10 Interviews | 5-8 |
Formatdifferent | Async | Workshop | Workshop + async | Workshop |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Context canvas, Open questions, Shared context notes | Solution Feedback, Objection List, Validation Notes | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | Information architectureNavigationFindability | ContextFramingRequirementsCanvas | ValidationInterviewsPrototype | Design sprintPrototypeValidationInnovation |



