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| Criterion | ![]() UX Research Tree Testing | ![]() Product Discovery Concierge MVP | ![]() UX Research First-click Testing | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-2 Tage | 1-4 Wochen | 1-2 Tage | 25-40 min |
Participantsdifferent | Based on research question | 3-10 Kunden | 10-30 | 1-5 |
Formatdifferent | Async | Workshop + async | Async | Workshop + async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Concierge Learnings, Service Blueprint, MVP Risks | Click Heatmap, Success Rate, Design Recommendations | Learning Card with evidence and next action |
Tagsno overlap | Information architectureNavigationFindability | MVPValidationServiceDiscovery | UXNavigationFindabilityValidation | ExperimentsValidationDiscoveryLearning |



