View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() UX Research Tree Testing | ![]() Product Discovery Concierge MVP | ![]() Product Discovery Fake Door Test | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 1-2 Tage | 1-4 Wochen | 1-5 Tage | 1-2 Tage |
Participantsdifferent | Based on research question | 3-10 Kunden | Nutzertraffic | 10-30 |
Formatdifferent | Async | Workshop + async | Async | Async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Concierge Learnings, Service Blueprint, MVP Risks | Click Data, Interest Signal, Learning Decision | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | Information architectureNavigationFindability | MVPValidationServiceDiscovery | ValidationExperimentsDemandDiscovery | UXNavigationFindabilityValidation |



