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| Criterion | ![]() UX Research Tree Testing | ![]() Growth A/B Testing | ![]() Product Discovery Experiment Canvas | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Medium | High | Low | Low |
Timedifferent | 1-2 Tage | 1-4 Wochen | 30-60 min | 1-2 Tage |
Participantsdifferent | Based on research question | 1-6 | 1-5 | 10-30 |
Formatdifferent | Async | Async | Workshop + async | Async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Experiment results, Decision log, Learning summary | Completed Experiment Canvas, Success Metric | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | Information architectureNavigationFindability | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis | UXNavigationFindabilityValidation |



