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| Criterion | ![]() UX Research Tree Testing | ![]() Growth A/B Testing | ![]() Product Discovery Assumption Mapping | ![]() UX Research First-click Testing |
|---|---|---|---|---|
Purposedifferent | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first. | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. |
Complexitydifferent | Medium | High | Medium | Low |
Timedifferent | 1-2 Tage | 1-4 Wochen | 45-60 min | 1-2 Tage |
Participantsdifferent | Based on research question | 1-6 | 2-8 | 10-30 |
Formatdifferent | Async | Async | Workshop + async | Async |
Outputdifferent | Findability Metrics, Path Analysis, Revised IA | Experiment results, Decision log, Learning summary | Assumption map, Test backlog, Risk ranking | Click Heatmap, Success Rate, Design Recommendations |
Tagsno overlap | Information architectureNavigationFindability | ExperimentsGrowthAnalyticsValidation | AssumptionsRiskExperimentsValidation | UXNavigationFindabilityValidation |



