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Criterion
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
A3 Problem-Solving workspace showing the question, observations, and next decision.
Operations
A3 Problem Solving
Gemba Walk workspace showing the question, observations, and next decision.
Operations
Gemba Walk
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Purposedifferent
When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.For a complex deviation with several people involved, the method bundles problem, analysis, and decision onto one page. It creates a shared working space where causes, countermeasures, and follow-up fit together.When there is uncertainty about the real course of a process, the method brings observation to the place where work happens. It combines perception, follow-up questions, and process knowledge so decisions rest on actual workflows instead of assumptions.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.
Complexitydifferent
MediumMediumLowLow
Timedifferent
1-2 Tage45-90 min30-120 min1-2 Tage
Participantsdifferent
Based on research question2-52-610-30
Formatdifferent
AsyncWorkshop + asyncWorkshopAsync
Outputdifferent
Findability Metrics, Path Analysis, Revised IAA3 Report, Action Plan, Root Cause AnalysisObservation Notes, Improvement IdeasClick Heatmap, Success Rate, Design Recommendations
Tagsno overlap
Information architectureNavigationFindability
LeanProblem solvingCoachingOperations
LeanObservationProcessOperations
UXNavigationFindabilityValidation
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