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| Criterion | ![]() Operations Time Blocking | ![]() DevOps Blameless Postmortem | ![]() Operations After-Action Review | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | With a calendar that grows on request, the method makes available time explicit again. It combines appointments, focus work, and buffer into a more realistic day structure. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Low | Medium | Low | High |
Timedifferent | 15-30 min Planung, laufend | 30-90 min | 20-45 min | Halber Tag |
Participantsdifferent | 1 | 3-12 | 3-12 | 5-20 |
Formatdifferent | Async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Blocked Calendar, Capacity View, Focus Plan | Postmortem Doc, Action Items, Timeline | Lessons learned, Action items, Event summary | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | PlanningTime managementFocus | Site Reliability EngineeringIncidentLearningReliability | LearningOperationsImprovement | ResilienceOperationsIncident |



