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| Criterion | ![]() Decision Making Three-Point Estimation | ![]() DevOps Incident Command | ![]() DevOps Game Day | ![]() Agile NoEstimates |
|---|---|---|---|---|
Purposedifferent | A single estimate for effort, time, or risk often looks too smooth for the real uncertainty behind it. It separates options, evaluation criteria, and open risks. The result is captured as a Three-Point Estimate, Risk Range, and Assumption Notes. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When estimating slows a team down more than it helps, it shifts the focus to flow, small slices, and real lead time. It sorts work by value, risk, and delivery ability. The result is captured as Throughput Data, Flow Forecast, and Slicing Rules. |
Complexitydifferent | Medium | Medium | High | Medium |
Timedifferent | 10-30 min je Item | As needed | Halber Tag | laufend |
Participantsdifferent | 1-8 | 4-15 | 5-20 | 2-12 |
Formatdifferent | Workshop + async | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Three-Point Estimate, Risk Range, Assumption Notes | Incident Log, Action Tracker, Stakeholder Updates | Simulation Notes, Gaps List, Updated Runbooks | Throughput Data, Flow Forecast, Slicing Rules |
Tagsno overlap | EstimationUncertaintyForecasting | IncidentOperationsReliability | ResilienceOperationsIncident | EstimationForecastingFlow |



