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Criterion
Three Amigos method illustration showing its working structure
Agile
Three Amigos
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration of a yellow story card, blue rule cards, green example cards and a red question card on a light workspace.
Agile
Example Mapping
Paper illustration for Opportunity Interview
Product Discovery
Opportunity Interview
Purposedifferent
When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound.When opportunities are still hidden behind signals of need, it structures conversations around needs and obstacles. It looks for patterns that lead to new product opportunities.
Complexitydifferent
LowLowLowMedium
Timedifferent
15-30 min30–60 min per interview30-60 min30-60 min je Interview
Participantsdifferent
31 participant per interview3-75-12 Interviews
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Clarified Story, Test Examples, Open QuestionsInterview Notes, Themes, Insight SummaryExample Map, Acceptance Criteria, Open QuestionsInterview Notes, Opportunity Themes, Customer Quotes
Tagsno overlap
CollaborationBehavior-Driven DevelopmentQualityRefinement
QualitativeResearchCustomerDiscovery
Behavior-Driven DevelopmentRequirementsExamplesRefinement
DiscoveryInterviewsOpportunityCustomer
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